Product Introduction
The fourth installment in the "Infinite Encounter Megalomaria" series is the villain "Seeker," whose eerie atmosphere is created by mixing off-white and silver, reminiscent of bone, giving him an artificial feel.
Based on an assassin motif, he features a hooded headgear and a skull mask covering his face, designed with the idea of him being the first enemy character in mind.
Like Principal, he is a basic-body character, standing approximately 160mm tall with about 50 points of articulation. The mask on the body has three eyes, with a third eye sculpted on the forehead.
Unlike the previous three figures, the chest area has a design that makes it appear as if the flesh has been removed, exposing the sternum, allowing for a more androgynous silhouette.
The armor parts are compatible with the previous three figures, allowing for interchangeable parts.
Of course, you can also customize him by attaching the separately sold "Metamorphosis Unit Ex-Armor White Nurse."
As a truly monstrous character, he is also ideal as a one-on-many enemy.
【Articulation】
Approximately 50 points of articulation throughout the body. The knee joints, while single-jointed, bend deeply, allowing for kneeling poses.
The knee armor moves independently, allowing for adjustment to your preferred position. The shoulders, composed of multiple joints, can be pulled forward significantly, enabling crossed arms.
The wide range of motion around the shoulders greatly enhances various poses, such as dynamic full-body action and holding a sword with both hands.
The torso also boasts excellent articulation, allowing for free movement in lying-down poses. The neck features forward, backward, and sideways movement, enabling poses with the head tilted back.
The elbows also bend deeply, allowing for feminine poses such as placing a hand on the cheek.
The hip joints are independently articulated and feature a large forward movement, enabling poses reminiscent of flexibility exercises. The legs can spread wide to the sides.
This allows for a wide range of actions, from high kicks to compact sitting poses. The hip armor is also available in a "one-piece" type, so please use whichever you prefer.
[Triple Wrist Joint]
By bending the wrist almost 180 degrees inward, the hardpoint rotates forward. Four "Hysteria Blades" are included, and when equipped to the end of the wrist armor, they can be rotated forward to create a style resembling a praying mantis's scythe.
In addition, by combining it with separately sold weapon units, you can create a monstrous character where the arms themselves become weapons.
You can enjoy your preferred style by using the "Standard Wrist Joint" and "Spacer".
[Sickle]
Two sickles (small scythes) are included as handheld weapons. The blade part has the same shape as the Hysteria Blades attached to the wrist armor and is detachable from the grip.
[Skull Mask]
The skull-inspired skull mask is detachable from the hood, allowing you to enjoy two forms: the base body and the skull mask.
[Head and Mask Compatibility]
The hooded headgear has the same structure as the bangs parts from Sousai Shoujo Teien, so you can swap them with those parts for play.
*Regarding headgear and mask part compatibility: Sousai Shoujo Teien's "Gennai Ao" and "Kotobuki Mukiko" use a unique standard and are not compatible with Seeker.
[Accessories]
・Seeker body x 1
・Hysteria Blade x 4
・Sickle grip x 2
・Wrist parts x 7 types
・Waist armor part with 3mm hole for Flying Base x 1
・Standard wrist joint & spacer x left and right
・Integrated hip armor part x 1
[What is TOKYO Mark?]
This is a label that develops products incorporating Japanese domestic production technology.
By forming a collaborative system with factories possessing diverse technologies scattered throughout the country, and consolidating and disseminating information in Tokyo, where Kotobukiya's headquarters are located, we aim to develop products that incorporate the label's commitment to quality.
Safety Warning
None
(C) KOTOBUKIYA
Approximately 50 points of articulation throughout the body. The knee joint, while a single-joint structure, bends deeply and can even accommodate kneeling.
The knee armor moves independently, allowing for adjustment to your preferred position.
The shoulders, composed of multiple joints, can be pulled far forward to allow for crossed arms.