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【Cautions for using electrical products】
When using electrical appliances, please note that the voltage is different from that of Japan, which may cause malfunctions.
Since the plug type is Japan type(A or B type), please check the voltage and use a transformer.
Please note that a transformer is different from a conversion adapter.
We are not responsible for malfunctions caused by use without a transformer.
【Voltage Compatibility】
When using electrical appliances, please note that they are designed for Japanese voltage specifications (90-110V), so if you use them with a different voltage, it may cause a malfunction.
【Plug Type】
Our products use Japanese plug types (A or B type).
Please use a conversion adapter if necessary.
【Important Note on Transformers and Adapters】
A transformer adjusts voltage to match your device’s requirements.
A conversion adapter only changes the plug shape and does not adjust voltage.
Using only a conversion adapter without a transformer may result in damage to the product.
【Liability】
We are not responsible for malfunctions or damages caused by improper use, such as operating the product without a transformer.
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EXPLORE: It's a time of unrest in 1920s Europe. The ashes of the First World War still darken the snow. A capitalist city-state known simply as "The Factory" has fomented war with its heavily armored mechs, closing its doors and attracting the attention of several nearby nations.
Alter History: Scythe is an engine-building game set in an alternate history of Eastern Europe in the 1920s: a time of agriculture and war, heartbreak, rusty gears, innovation and courage.
Variety: With five different factions and five different player boards, players can mix and match to increase replayability. Asymmetric powers keep the game fresh every time.
QUICK TURN: Scythe uses a streamlined action selection mechanism (no rounds or phases) to keep gameplay moving at a fast pace and reduce downtime between turns. 1-5 players, 115 minutes, ages 14+.
Low Luck and Randomness: Scythe gives players almost complete control over their destiny. Other than each player's individual hidden objective card, the only element of luck is the "encounter" cards players draw as they interact with the citizens of their newly explored lands.
Beautifully designed and illustrated: Designed by Jamey Stegmaier (Viticulture). Richly developed alternate reality with intriguing and beautiful 1920+ year artwork by Jakub Rozalski (Iron Harvest).
Cold War Tension: Tension comes from the threat of combat rather than the combat itself. Combat hurts both parties, but it also benefits both parties. Becoming the attacker of the scythe or forcing workers off the land will cause you to lose popularity, but making decisions that make you popular in the story will increase your popularity.
Thematically designed mechanics: Encounter card reward descriptions add a sense of role-playing to Scythe, letting you decide between moral conflicts rather than just choosing between resource gains. Animal companions, mechs, and characters all tell rich tales of intrigue and sought-after glory. As you upgrade, more benefits are revealed, facilitating game progression and giving you the feeling that you've actually upgraded something.
Solo Play: Featuring Automa playing against you in single-player games, it's a fun solitaire experience. Automa simulates your opponent, but the game remains the same for you as the player. On Automa's turn, flip a card over to see what action it will take.
PUBLISHED BY STONEMAIER: Stonemaier is a St. Louis-based tabletop game publisher with worldwide distribution. Stonemaier brands include Viticulture, Euphoria, Between Two Cities, Scythe, Charterstone, My Little Scythe, Between Two Castles, Wingspan, Tapestry, Pendulum, Red Rising, The Rolling Realms Collection, Libertalia, Smitten, Expeditions, Apiary, Wyrmspan, Stamp Exchange, Finspan, and Tokaido.